Saber Interactive's COO comments on the gaming industry's rough patch, and explains how they manage to navigate through it.
"We don't need to sell 4 million units to make it [Space Marine 2] a success," Willits said earlier this month. "There are ...
The list of big budget video game failures is growing longer each month, with triple-A publishers struggling to make a dent ...
Space Marine 2 launched last month to rave reviews and high player numbers. It’s likely the best Warhammer 40k game ever made ...
Space Marine 2 is such a mega-successful hit that the sequel has helped boost its publisher's revenues by over 1200% ...
Tim Willits, the CEO of Saber Interactive, decline to share hard sales data, but said the game's success can be "dangerous" for the studio. "When you have a big hit and you have that internet kind ...
What you need to know Developer Saber Interactive recently launched Warhammer 40,000: Space Marine 2. According to Saber Interactive chief creative officer Tim Willits, the game's early success ...
The Space Marine 2 developers are already thinking about ideas for DLC - and a potential Space Marine 3. Speaking to IGN, Saber Interactive CCO Tim Willits explains that game director Dmitry ...
Speaking exclusively to IGN as part of a sweeping post-launch interview just over two weeks after Space Marine 2’s record-breaking launch, Saber Interactive Chief Creative Officer Tim Willits ...
The success of Space Marine 2 means that everything has changed for its developer, according to Saber Interactive CCO Tim Willits. Speaking to IGN, Willits says, "When you have a big hit ...
Tim Willits, CCO at Saber Interactive, explained the importance of fair pricing and the challenges that come with managing a big studio to GLHF in an exclusive interview. Saber Interactive ...
In an interview with IGN, the company's chief creative officer Tim Willits (formerly of Id Software) revealed that game director Dmitry Grigorenko "has proposed some story ideas that could either ...